
- The first week of each month a
fee is owed the guild. At this time the fee is 8,000 credits per
character. This is payable to the Guild Leader who is at the moment
Put name here. This fee is to maintain the Guild Hall.
It will also be used for guild purchases.
The fee will reduce as members join.
- All harvesters must have ATF
listed somewhere in the name tag. This is so our PA will garner more
attention and hopefully drive traffic to the hall vendors. Placing the
LOC of the Guild Hall in the name is also encouraged.
- Factories can be made available
for your use. ATF will host a varity of factories. Officers of the
guild will be Administrators to these units. Please contact an officer
if you wish to make a factory run. You will be asked to pay a small
usage fee so we can maintain the factories including power.
- All Crafters must place a
vendor in the guild hall. This is to provide a one stop shopping
experience to our guests. The more vendors in the guild hall, the more
business for us all. As guild members rise in merchant skills you may
also place vendors in tents within the city.
- Non-Crafters are encouraged to share lots for the hosting of factories.
- Guild business is our business.
If the guild decides to take on a challenge which may involve going to a place
to fight etc... That information is privileged and must not be shared
with non-guild members. I would hate to travel to a distant planet to
fight a certain mob and find that loose lips caused another group to beat us
there.
- Disagreements in the guild are
inevitable. Please try to settle arguments in a peaceful way. If a
settlement cannot be reached by the parties involved then please bring the
matter to the attention of an officer. The officer will either help
settle the matter, or move the matter to a counsel if needed for settlement.
We do not want our guild mates leaving us. Most importantly, we do not
want people to leave us unhappy.
These Rules Will Be Revised on
occasions. Please check back now and again.

